Shirohane's Animator - Controller Node Graphs

Triggers can be used to control the Shirohane’s Controller Animator” controller layer via node graphs. The following node graphs demonstrate the features provided through this plugin:

  • Turn on the Controller Animation Layer using the SH_AnimatorControllerOn trigger. Turn off the Controller Animation Layer using the SH_AnimatorControllerOff trigger.
  • The following node graph shows how to use the SH_AnimatorControllerLoad trigger to load a SHcontroller settings file. In this example a “Text Concat” node is used to pass the path of a SHcontroller file to the “Text 1” trigger.
  • The following node graph shows how to use the SH_AnimatorControllerExport trigger to save the current mouse settings to a SHcontroller file. In this example a “Text Concat” node is used to construct a save location, which is then passed into the “Text 1” trigger.

    The location of the save file does not have to exist, as VNyan will create the necessary directory (provided it has permission to access to the file system).