Shirohane's Animator - Mouse Animator Nodes
Triggers can be used to control the Shirohane’s Controller Animator” mouse layer via node graphs. The following node graphs demonstrate the features provided through this plugin:
- Turn on the Mouse Animation Layer using the SH_AnimatorMouseOn trigger. Turn off the Mouse Animation Layer using the SH_AnimatorMouseOff trigger.
- The following node graph shows how to use the SH_AnimatorMouseLoad trigger to load a SHmouse settings file. In this example a “Text Concat” node is used to pass the path of a SHmouse file to the “Text 1” trigger.
- The following node graph shows how to use the SH_AnimatorMouseExport trigger to save the current mouse settings to a SHmouse file. In this example a “Text Concat” node is used to construct a save location, which is then passed into the “Text 1” trigger.
The location of the save file does not have to exist, as VNyan will create the necessary directory (provided it has permission to access to the file system).


